
Starcraft Map Design Contest!
[excerpt]:
"To celebrate my 5000th subscriber on YouTube, I am glad to announce a melee map design contest as the first part of a pair of contests I will be holding. The next contest will be a tournament held on maps made from this contest. Read below for more info!
DEADLINE:
Wednesday, February 4th @ 1pm PST.
RULES:
The first part of the contest will involve designing a fully functioning and balanced (Map layout similar in all spawns) 1v1 melee map. The full list of rules are as follows:
1) THEME: Your map must follow AT LEAST one of these three themes. This is the most important rule and cannot be bypassed under any circumstance. The theme choices are
A) Zerg Invasion (Hint: Colosseum II is only a good start)
B) Decimated Earth (Hint: The destroyed Terran buildings/units doodads come to mind)
C) Found Temples (Hint: Lots and lots of found temples)
2) Use Map Settings IS allowed. BUT, the map needs to play out like a normal melee map. There can be minor triggers but please don't deviate too far from the original game. All units, buildings, and tech paths need to remain default. Also, NO COMPUTERS/AI. This is a really hard rule to explain as it is up to interpretation. Just keep the game very similar to the original .
3) The map must be 100% your creation from scratch specifically for this contest. While I cant verify every single map, if it is found to be somewhere else previous to the time of this post you will be disqualified.
4) The map must be a 2 player, 3 player, or 4 player map (2, 3, or 4 spawn locations). The map is going to be used for 1v1 only so please keep that in mind.
5) The maximum dimensions of the map must be 128 x 128. This is the one rule I may be lenient on but please make maps that are accommodating to 10-30 minute games. Any dimensions of your choice between 128 x 128 are completely up to you."
Full details posted on:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110095